| EA's Battlefield: Bad Company 2 |
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Here's our First Look at Bad Company 2...![]() The 'B' company fight their way through snowy mountaintops, dense jungles and dusty villages. With a heavy arsenal of deadly weapons and a slew of vehicles to aid them, the crew set off on their mission and they are ready to blow up, shoot down, blast through, wipe out and utterly destroy anything that gets in their way. Total destruction is the name of the game -- either online or offline, enemies will soon learn there is nowhere to hide. Testimony from IGN's Erik Brudvig who spent a little time with one of the first demos for BC 2: The boys of Bad Company have found their way north into the icy regions near the border of Russia. The demo opened with a panning shot of the environment, showcasing the improved draw distance in the new version of DICE's Frostbite engine and some seriously pretty mountains. As the camera panned down into a forest, our anti-heroes came into view. Yes, the B-Company guys are all back. From there, we cut into the game play, taking place in the same mountainous region it opened with. For me, the mission structure in the first Bad Company game felt a little too freeform. Giving the player a limitless number of ways to tackle a level is a good idea in theory, but sometimes it can't convey the emotional force that a directed experience can. From the first guided demo we were given, Bad Company 2 looks more up my alley. The fight through the streets of this village was most definitely a powerful experience, thanks in no small part to the signature Bad Company audio which is back in full force. Add in some music that sounds more scripted to the events and you've got yourself a heart racing action sequence. And since this is Bad Company 2, the destruction of the environment was near complete. Radio towers tumbled into the street, vehicles were quickly reduced to scrap, and a general feeling of chaos was pervasive. The person playing the demo tried taking refuge in a building, but a rocket quickly blew open the wall and left him exposed. It was a little disappointing that a blast big enough to blow open a wall in front of the player didn't knock him back or do much damage, but the visual effect was on point. So looks like we should expect better things from DICE this time around. Hopefully by the time this game is released, all issues that plagued the first title and the demo are addressed and handled. I one predict big things from this title and CS if they fix those pesky bugs. Keep checking back with us to get more news, pics and videos!! Published by: Electronic Arts Developed by: Digital Illusions CE (DICE) Release Date: Q4 2009 Genre: First-Person Shooter
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